BRIAN HORN

DIRECTOR

I’m Brian Horn, a cinematic director who has spent 16+ years at Blizzard Entertainment shaping stories for World of Warcraft, Overwatch, Diablo, and Hearthstone. From script to final mix, I’ve directed 50+ cinematics spanning pre-rendered, in-engine, 2.5D, and 2D pipelines, guiding voice and on-camera performers toward emotional, character-driven storytelling. The gallery below is a tour of that work, from blockbuster franchise moments to real-time cutscenes built in Unreal Engine.

*This is a curated selection. Happy to share more, just get in touch: brianfhorn@gmail.com


  • Hearthstone | Win or Lose

    Hearthstone | Win or Lose

    I directed this Hearthstone short with the intention of capturing Hearthstone’s whimsy and humor along with a real sense of heart. My own experiences getting owned in Hearthstone pvp was what inspired this idea of a player having so much fun playing that they don’t even concern themselves with winning! What we did win, though, was Spark Animation’s “Best Cinematic” Award for this piece.

  • Overwatch 2 | Control | Juno Hero Trailer

    Overwatch 2 | Control | Juno Hero Trailer

    Directing this piece was a unique challenge, working with a VERY limited character count and exploring a new look and run time constraints for Overwatch’s beloved shorts. Working with Brazilian animation studio Lightfarm, we landed with a unique emotional piece that introduced the world to Overwatch’s first Martian character: Juno.

  • WoW: Shadowlands | Announcement Cinematic

    WoW: Shadowlands | Announcement Cinematic

    I directed this announcement piece for World of Warcraft’s unveiling of the Shadowlands expansion to a live audience of 30,000 players at Blizzcon and a stream to millions worldwide. My team and I knew we had to craft some unforgettable moments and visual cues that would immediately energize players.