BRIAN HORN

DIRECTOR

I’m Brian Horn, a cinematic director who has spent 16+ years at Blizzard Entertainment shaping stories for World of Warcraft, Overwatch, Diablo, and Hearthstone. From script to final mix, I’ve directed 50+ cinematics spanning pre-rendered, in-engine, 2.5D, and 2D pipelines, guiding voice and on-camera performers toward emotional, character-driven storytelling. The gallery below is a tour of that work, from blockbuster franchise moments to real-time cutscenes built in Unreal Engine.

*This is a curated selection. Happy to share more, just get in touch: brianfhorn@gmail.com


  • WoW: Midnight | Arator: Son of Two Worlds

    WoW: Midnight | Arator: Son of Two Worlds

    This was an exciting opportunity to tell the backstory of a character whose life crossed many big events in WoW’s long timeline. Collaborating with Andrew Robinson (writer) and Sean Copeland (Lore Historian), we lovingly threaded the needle of old lore and new to create this personal and emotional journey for Arator. Partnering up with UK animation studio Sun Creature was also a blast.

  • Overwatch 2 | Genesis - Part Two: Innocence

    Overwatch 2 | Genesis - Part Two: Innocence

    I acted as Show Runner on this series of anime shorts for Overwatch that told the backstory of the creation of Overwatch and directed episode #2. Created initial proof of concepts for a “documentary” style anime and achieved internal alignment and greenlight. Worked with Korean 2D Studio DR Movie as well as a swat team of creatives internally to bring it all home.