BRIAN HORN

DIRECTOR

I’m Brian Horn, a cinematic director who has spent 16+ years at Blizzard Entertainment shaping stories for World of Warcraft, Overwatch, Diablo, and Hearthstone. From script to final mix, I’ve directed 50+ cinematics spanning pre-rendered, in-engine, 2.5D, and 2D pipelines, guiding voice and on-camera performers toward emotional, character-driven storytelling. The gallery below is a tour of that work, from blockbuster franchise moments to real-time cutscenes built in Unreal Engine.

*This is a curated selection. Happy to share more, just get in touch: brianfhorn@gmail.com


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    Diablo IV | Necromancer Class Announce Trailer

    This piece was done in the Diablo IV engine, leveraging all the guts and gore possible to showcase the darkest of Diablo’s classes: The Necromancer.

  • WoW: The War Within | The Guardian and the Harbinger

    WoW: The War Within | The Guardian and the Harbinger

    This sequence was the opening salvo of dramatic game narrative moments for World of Warcraft’s big new trilogy: The World Soul Saga. My team and I made sure these moments were epic and dangerous and set the stakes for the storytelling to come. I can’t be more proud of what we accomplished using a combination of traditional CG rendering techniques and in-game assets from a proprietary engine that has been in use for over 20 years.

  • WoW: Midnight | The Fall

    WoW: Midnight | The Fall

    An exciting cliffhanger to the events of WoW: Midnight’s first raid. We used WoW’s in-game assets and combined them with custom animation, lighting, and compositing to bring this piece to life.

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    Europa | Intro and Outro Cinematics

    Europa was a side project with friends done in Unreal Engine that ultimately released on Steam and Nintendo Switch. I directed and crafted several real time in-engine cinematics using Unreal’s Sequencer. I also cast and directed voice talent, and created many marketing trailers leading up to the game’s launch.

  • WoW: Shadowlands | Announcement Cinematic

    WoW: Shadowlands | Announcement Cinematic

    I directed this announcement piece for World of Warcraft’s unveiling of the Shadowlands expansion to a live audience of 30,000 players at Blizzcon and a stream to millions worldwide. My team and I knew we had to craft some unforgettable moments and visual cues that would immediately energize players.

  • Overwatch 2 | Control | Juno Hero Trailer

    Overwatch 2 | Control | Juno Hero Trailer

    Directing this piece was a unique challenge, working with a VERY limited character count and exploring a new look and run time constraints for Overwatch’s beloved shorts. Working with Brazilian animation studio Lightfarm, we landed with a unique emotional piece that introduced the world to Overwatch’s first Martian character: Juno.

  • Hearthstone | Win or Lose

    Hearthstone | Win or Lose

    I directed this Hearthstone short with the intention of capturing Hearthstone’s whimsy and humor along with a real sense of heart. My own experiences getting owned in Hearthstone pvp was what inspired this idea of a player having so much fun playing that they don’t even concern themselves with winning! What we did win, though, was Spark Animation’s “Best Cinematic” Award for this piece.

  • WoW: Midnight | Zul'Jan's Demise

    WoW: Midnight | Zul'Jan's Demise

    A challenging scene to bring to life, Zul’Jan dies in his sister’s (Zul’Jara) arms. Through careful blocking, shooting live action reference, and intentional camera choices, our team was able to carve out an emotional conclusion to Zul’Jan’s storyline.

  • Overwatch 2 | Genesis - Part Two: Innocence

    Overwatch 2 | Genesis - Part Two: Innocence

    I acted as Show Runner on this series of anime shorts for Overwatch that told the backstory of the creation of Overwatch and directed episode #2. Created initial proof of concepts for a “documentary” style anime and achieved internal alignment and greenlight. Worked with Korean 2D Studio DR Movie as well as a swat team of creatives internally to bring it all home.

  • WoW: The War Within | The Boardroom

    WoW: The War Within | The Boardroom

    This was a delightfully fun piece to direct. From kit bashing together the set to animating Gallywix the goblin, our team really made players an offer they couldn’t refuse.

  • WoW: Midnight | Arator: Son of Two Worlds

    WoW: Midnight | Arator: Son of Two Worlds

    This was an exciting opportunity to tell the backstory of a character whose life crossed many big events in WoW’s long timeline. Collaborating with Andrew Robinson (writer) and Sean Copeland (Lore Historian), we lovingly threaded the needle of old lore and new to create this personal and emotional journey for Arator. Partnering up with UK animation studio Sun Creature was also a blast.

  • Hearthstone | Knights of the Frozen Throne

    Hearthstone | Knights of the Frozen Throne

    This was an amazing opportunity to explore “what if” scenarios in Warcraft Lore, with other powerful heroes becoming Death Knights, rather than just the iconic Arthas. Plus, directing Laura Bailey’s haunting voice work never gets old.

  • Hearthstone | Kobolds & Catacombs

    Hearthstone | Kobolds & Catacombs

    Directing this one checked several bucket list items...
    Directing Matthew Mercer while singing a song about our silly riff on pen & paper games? Check.
    Creating an anaglyph 3D (blue and red) version that works with actual old school 3D glasses? Check.
    Working with a host of talented illustrators and 3d generalists? Check.
    I’ll always have a soft spot for this one.

  • Hearthstone | Rastakhan’s Rumble Cinematic Trailer

    Hearthstone | Rastakhan’s Rumble Cinematic Trailer

    I directed this Motion Story piece that became one of Hearthstone’s most beloved songs. Crafted with illustrations from artists all over the globe, we were able to capture the fun and chaos of this particular Hearthstone expansion.

  • WoW: Shadowlands | Afterlives: Maldraxxus

    WoW: Shadowlands | Afterlives: Maldraxxus

    This was an illustrated “Motion Story” cinematic that told the story of Drakka and her time in the Shadowlands after her untimely death in the Warcraft Lore. Illustrations by the amazing Laurel Austin. These pieces are always a fun challenge where the medium offers only limited animation and camera movement, allowing the art to take center stage.

  • Don't Skip PSA | "From Watching You" | Society for Game Cinematics

    Don't Skip PSA | "From Watching You" | Society for Game Cinematics

    Starring Jillian Bell and Chris Sullivan
    I directed a series of ‘run and gun’ PSA spoofs for The Society for Game Cinematic’s 1st Annual Cinematic Awards held during GDC. We wrote five pieces in one night and shot those five pieces in one day for less than a thousand bucks!

  • Don't Skip PSA | "To Skip, or Not to Skip?" | Society for Game Cinematics

    Don't Skip PSA | "To Skip, or Not to Skip?" | Society for Game Cinematics

    Starring Chris Sullivan
    I directed a series of ‘run and gun’ PSA spoofs for The Society for Game Cinematic’s 1st Annual Cinematic Awards held during GDC. We wrote five pieces in one night and shot those five pieces in one day for less than a thousand bucks!

  • Don't Skip PSA | "Silver Screen" | Society for Game Cinematics

    Don't Skip PSA | "Silver Screen" | Society for Game Cinematics

    Starring Jillian Bell
    I directed a series of ‘run and gun’ PSA spoofs for The Society for Game Cinematic’s 1st Annual Cinematic Awards held during GDC. We wrote five pieces in one night and shot those five pieces in one day for less than a thousand bucks!

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    Vampire Birth Certificate

    A fun project made with friends that earned us a screening at Screamfest L.A.